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(+1)

Looks very cool!

(+2)

Just played through it for the first time, and have to say the game is incredible! It's like everything that we loved about the previous games ramped up to the max: the humor, the puzzles and the lovable weirdness of the characters. 

We also noticed that you mentioned in the description that some new translations will be available soon. Would you be interested in adding Ukrainan localization? Our team would be thrilled to work on translating another installment in the series, since we developed a bit of fan-club while translating Not Enough Time during LocJAM!

(+1)

We're happy you are enjoying the game! We are very proud of it :)

Thank you for the localization offer. At the moment the game is not set up for Cyrillic (neither of the fonts used support it), so further localizations in non-latin scripts are going to have to wait. We'll keep you in mind if/when the time comes, though!

(+1)

That's completely understandable! Please do give us a shout if you ever decide to add Ukrainian, if needed, we believe our font designers could give you a hand with the fonts too ;) Either way, thanks for the response and for making such lovely games, we wish you the best of luck! 

(+2)

I amazed by your work, I had been considering creating a point and click in Love2D and you have successfully done it and more.  I had a look at the source code and it's quite easy to understand.  Would you consider releasing the framework to your adventure game engine.  Tis truly amazing.

Thanks!

I already released the three most important parts of the engine (pathfinding, multitasking, dialogues):

Everything else is either gluing things together or having to do with inputs and GUIs.

I originally intended to release the whole thing, but it accumulated too much cruft and I don't have time to polish it and write a decent documentation for it. What I will likely do when I have a bit of time is releasing the engine source as is, so people can use it as a starting point.

excellent, i'll investigate this and the source code and try and pull it apart as much as i can :)