![The founders of [redacted]](https://img.itch.zone/aW1nLzE3MTE2NTM4LmdpZg==/original/OFp0ib.gif)
The founders of [redacted]
"The founders of [redacted]" is a pixel-art point & click adventure. It's the fourth installment in a series, following Uncle Lee strikes again, Once upon a Möbius strip, and Not enough time. Knowledge of the previous games is not required, as it is a standalone story.
You play as Ines, a 19-year-old (yes, she's older now!) aspiring writer. Hoping to find peace and inspiration for her second novel, she's about to spend a few weeks in [redacted], her uncle Lee's hometown. On her arrival she finds a mysteriously empty town, and her book-writing plans are derailed as she is recruited to save [redacted] from a paranormal infestation.
Depending on your playing style, the game should take 1-2 hours to complete.
The game is free to play. If you enjoy it, consider sharing it with other people and/or donating. We would really appreciate that and it will help us keep making games! As a bonus, if you donate more than $5 you get the game's soundtrack!
Languages
The game is currently available in the following languages:
- English
- Italiano
More languages coming soon!
How to play
The game can be played with a mouse (and optionally keyboard for extra shortcuts) or with touch controls. The web version can be played on phones and tablets!
Detailed instructions on how to control the game will be shown when the game starts, and can be accessed from the main menu at any time.
The state of the game can be saved at any time outside of dialogues and cut-scenes. The game also includes an autosave feature that saves the state of the game every time you move to a new locations.
The game has a built-in hint system that is unlocked after solving the first puzzle of chapter 1.
Credits
- Andrea Cerbone (cerbo) - writing, art and animation
- Paolo Cotrone (shamisenorchestra) - writing, original music
- Giuseppe Sellaroli (apicici) - writing, programming, additional art, original music, sound design
Updated | 10 days ago |
Status | Released |
Platforms | Windows, macOS, Linux, HTML5 |
Release date | 38 days ago |
Rating | Rated 4.8 out of 5 stars (5 total ratings) |
Authors | apicici, cerbo, shamisenorchestra |
Genre | Adventure |
Made with | Aseprite, LÖVE |
Tags | 2D, Female Protagonist, Funny, Ghosts, LÖVE, Magic, Pixel Art, Point & Click |
Average session | About a half-hour |
Languages | English, Italian |
Inputs | Mouse, Touchscreen |
Accessibility | Subtitles, One button |
Download
Click download now to get access to the following files:
Development log
- Minor updates20 days ago
- Italian translation!30 days ago
- The founders of [redacted] has been released!38 days ago
Comments
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Looks very cool!
Just played through it for the first time, and have to say the game is incredible! It's like everything that we loved about the previous games ramped up to the max: the humor, the puzzles and the lovable weirdness of the characters.
We also noticed that you mentioned in the description that some new translations will be available soon. Would you be interested in adding Ukrainan localization? Our team would be thrilled to work on translating another installment in the series, since we developed a bit of fan-club while translating Not Enough Time during LocJAM!
We're happy you are enjoying the game! We are very proud of it :)
Thank you for the localization offer. At the moment the game is not set up for Cyrillic (neither of the fonts used support it), so further localizations in non-latin scripts are going to have to wait. We'll keep you in mind if/when the time comes, though!
That's completely understandable! Please do give us a shout if you ever decide to add Ukrainian, if needed, we believe our font designers could give you a hand with the fonts too ;) Either way, thanks for the response and for making such lovely games, we wish you the best of luck!
I amazed by your work, I had been considering creating a point and click in Love2D and you have successfully done it and more. I had a look at the source code and it's quite easy to understand. Would you consider releasing the framework to your adventure game engine. Tis truly amazing.
Thanks!
I already released the three most important parts of the engine (pathfinding, multitasking, dialogues):
Everything else is either gluing things together or having to do with inputs and GUIs.
I originally intended to release the whole thing, but it accumulated too much cruft and I don't have time to polish it and write a decent documentation for it. What I will likely do when I have a bit of time is releasing the engine source as is, so people can use it as a starting point.
excellent, i'll investigate this and the source code and try and pull it apart as much as i can :)